A strong Kiter with easy boon application, peak pushing power, good mobility, superspeed, many cleanses, and a straightforward rotation to follow. Its weakness is mediocre
Crowd control.
Level 80 · ascended gear · Passive effects only
Unbuffed includes level base stats, selected gear, upgrades, Jade Bot, and supported passive traits. Infusions are included. Green values in parentheses include the food and utility consumable. Primary/Secondary switches between the weapon sets.
Not included in the stats above:
Some effects are not included
Alacrity is given via applying Auras to allies (
Elemental Bastion), which has 600 range.
Might is granted through Overload Fire,
"Feel the Burn!",
Heat Sync, and blasting fire fields.
Protection is granted through Auras, finishing
Overload and using
Sand Squall.
Stability is given with
"Eye of the Storm!",
"Rebound!" and attuning to
Earth Attunement.
Vigor is granted via applying Auras to allies (
Invigorating Torrents).
Swiftness with
"Eye of the Storm!",
Cyclone.
Regeneration with
Overload,
Soothing Ice, Auras (
Invigorating Torrents).
Fury with
"Feel the Burn!" and
Heat Sync.
Mobility with
Lightning Flash,
Burning Speed and
Earthen Rush.
Basic loop concept
Cleansing
Tempest is one of the best cleansers in the game, through:
You also have access to boonstrips through CC and flanking attacks with:
Your strongest push is
Lightning Orb and
Overload Air.
Purificaton 2
Overload Air on top of the orb right before it gets attackable.
Dodge backwards and follow up with
Lightning Orb.
Lightning Orb travels for some seconds, which makes your positioning vital, since it affects the angle of the purification movement.
Purification 4
Towards the end of Orb 4, avoid long lasting aoe's to not reveal, such as
Wildfire
Lightning Orb
Dust Storm
Overload Fire
Overload Air
Overload Earth.
When casting
Overload Air, you will have to wait a bit longer than the skill progress bar. As visual reference watch the appearing field.
Initial release.